Bloodmasters Changes
This is a list of all changes in the previous versions.
Version 1.2
- 2 new Deathmatch maps. - 3 new Capture The Flag maps. - Decreased mirrored damage strength of Avenger powerup. - Fixed network packet length and id byte endian. - Mouse also locked inside window when in fullscreen. (for dual monitor) - Fixed occasional weapon pick up lag.
Version 1.1
- Rewritten the sound code to improve performance. - Fixed max clients check in server which causes crash on full server. - Fixed flag detach from player after team change with flag. - Flag now rotates nicely with player angle when carried by a player. - Removed erroneous scavenger items in Mayan Temple. - Fixed invisible (under-the-ground) players. - Fixed maximum players limit. - Fixed electric shocks across the map when object teleports. - Adjusted speed of legs animation. - Added new MP3 track "Confronting Dreams". - Added different movement method options. - Increased flyby damage Ion Cannon. - Joining game through Game Details now also downloads maps. - Mouse cursor locked inside window when playing in windowed mode. - Auto-respawn feature added. - Added switch to next best weapon when weapon is empty. - Control options no longer allow the same control on multiple actions. - Added server version information in game details. - Added callvote for next map, map change and restart. - Screenshots are now saved with readable dates and time in filename. - Added red flashes to health status as alternative to screen flashes. - Added flag icons in scoreboard that indicate who took your flag. - Fixed issues with team-colored player names. - Fixed full-bright red screen flashes on some ATI cards. - Total game reset (items, scores and players) after countdown. - Fixed join red/blue menu items where manual team choice is allowed. - Added overview of weapons and ammo when switching weapons. - Powerup names now also displayed in status bar when taken.